Hello, World!

Pixel Fahim

I'm Fahim Siddiqui, a Computer Science graduate and an independent game developer. I have a profound interest in the use of Artificial Intelligence in video games, and a passion for Network Security and Forensics.

If one wishes, one can reach me at fahimsiddiqui1997@gmail.com

About Me

I graduated from BSc (Hons.) Computer Science at Lassonde School of Engineering at York University in Spring 2023. I currently work as the lead game programmer for Studio Cloud Grey. Alongside my journey in Computer Science, I often participate in game jams hosted by ITCH.IO using Unity as the game engine. Considering how video games have been my favorite leisure for so long, I have find myself fascinated by the mechanics involved in one. Hence, as a creative industry that brings me joy, I aspire to pursue a career in video game development.


Having studied Computer Science, I have found the crooks and riddles of computer security to be my favorite area, perhaps due to an inspiration from the god of cryptography and Artificial Intelligence Alan Turing's works.

Skills
Languages
  • Rust
  • Java
  • C#
  • C++
  • Python
  • C
  • HTML5
  • CSS
Engines / Frameworks
Development Tools / Network Libraries
Game Dev Specialty
  • Character AI
  • Gameplay Design
  • Game Mechanics AI
  • Engine Scripting
  • Story Writing
  • User Interface
Projects Ongoing Development

Build real off-grid systems, trade with locals, build your community, solve mysteries, grow food, raise livestock, craft tools, be free. Created in collaboration with Acorn Land Labs, and fully funded on Kickstarter within 2 days.

HomeFree demo

Created for ScoreSpace Jam #28, Nuklear Poyo is a rogue-like twin stick shooter which came out as the 4th best game in Aesthetics category out of 178 entries.

Nuklear Poyo, Farlok the Disgusting

Using Unity's Cinemachine and utilizing the limits pushed by Universal Render Pipeline, I'm working as a part of a two dev team to make a co-op FPS that everyone can enjoy.

Sci-Fi FPS in Development
Published Projects on ITCH.io

Explore the eerie ruins as things plunge into madness. Surrounded by ghastly specters your hope lies in the mysterious deck of cards you have found. Wield the power in your hand wisely as it can both help you and be the cause of your end as you try to find your way out of this realm.

Won 3rd place in Untitled Game Jam #75 with a 1st place win in Creativity.

Ruins of Desdemona In-Game Scene

Find the sword that can bear the weight of these shattered memories and crooked hearts.

Began development for Miz Jam 1, with the provided Art Kit.

Crooked Hearts

I was one of the Engine Leads and in charge of scripting the required AI in the first official Play Store release of my independent studio rbkn. PC version available on ITCH.io.

Pestilence on Play


Join Annabeth and her mighty fox Keanu in an adventure through the aftermath of a storm to find her father. Remember, every choice matters.
Define your own story in Silver Lining.

Developed in a week for Weekly Game Jame 101. The theme for the jam was 'After the Storm'.

Silver Lining became 3rd most popular in the jam (shown as filtered in the submissions page).

Silver Lining



Play as the amazing Jericho as he flies through an electric wire on his Hoop-a-copter! Make sure you don't touch the wire or GET TOASTED!!

Developed in a week for Weekly Game Jame 107. The theme for the jam was 'Don't Touch It!'.

Song of Hoop & Wire
Side Project for MITx

A satirical take on the classic block breaker game.
Created for Udemy Unity 2D Block Breaker project


Hangman

I created a text-based Hangman game using Python for my edX 6.00.1x Introduction to Computer Science and Programming Using Python online course offered by MITx.
The Certificate is enclosed.

Hangman SS